/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.ai;

import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.skills.Skill;

/**
 * @author mkizub
 */
public class L2DoorAI extends L2CharacterAI {
	public L2DoorAI(L2DoorInstance creature) {
		super(creature);
	}
	
	@Override
	protected void onIntentionIdle() {
	}
	
	@Override
	protected void onIntentionActive() {
	}
	
	@Override
	protected void onIntentionRest() {
	}
	
	@Override
	protected void onIntentionAttack(L2Character target) {
	}
	
	@Override
	protected void onIntentionCast(Skill skill, L2Object target) {
	}
	
	@Override
	protected void onIntentionMoveTo(Location destination) {
	}
	
	@Override
	protected void onIntentionFollow(L2Character target) {
	}
	
	@Override
	protected void onIntentionPickUp(L2Object item) {
	}
	
	@Override
	protected void onIntentionInteract(L2Object object) {
	}
	
	@Override
	protected void onEvtThink() {
	}
	
	@Override
	protected void onEvtAttacked(L2Character attacker) {
		ThreadPoolManager.getInstance().executeGeneral(new onEventAttackedDoorTask((L2DoorInstance) _actor, attacker));
	}
	
	@Override
	protected void onEvtAggression(L2Character target, long aggro) {
	}
	
	@Override
	protected void onEvtStunned(L2Character attacker) {
	}
	
	@Override
	protected void onEvtSleeping(L2Character attacker) {
	}
	
	@Override
	protected void onEvtRooted(L2Character attacker) {
	}
	
	@Override
	protected void onEvtReadyToAct() {
	}
	
	@Override
	protected void onEvtUserCmd(Object arg0, Object arg1) {
	}
	
	@Override
	protected void onEvtArrived() {
	}
	
	@Override
	protected void onEvtArrivedRevalidate() {
	}
	
	@Override
	protected void onEvtArrivedBlocked(Location blocked_at_loc) {
	}
	
	@Override
	protected void onEvtForgetObject(L2Object object) {
	}
	
	@Override
	protected void onEvtCancel() {
	}
	
	@Override
	protected void onEvtDead() {
	}
	
	private class onEventAttackedDoorTask implements Runnable {
		private final L2DoorInstance _door;
		private final L2Character _attacker;
		
		public onEventAttackedDoorTask(L2DoorInstance door, L2Character attacker) {
			_door = door;
			_attacker = attacker;
		}
		
		@Override
		public void run() {
			for (L2DefenderInstance guard : _door.getKnownDefenders()) {
				if (_actor.isInsideRadius(guard, guard.getTemplate().getClanHelpRange(), false, true) && (Math.abs(_attacker.getZ() - guard.getZ()) < 200)) {
					guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _attacker, 15);
				}
			}
		}
	}
	
}
